Over the weekend I've been on something of a blender bender, and for once, not with the scripts. (Don't worry, they're coming, but will take some time to get all the kinks out). I've been working on my modelling skills a bit, for the purposes of making mods for TM. I have to say, MED is a great tool, and so is the 010 Editor. With those two things, I've been able to correct all sorts of problems that the current scripts make.
Spent hours trying to get the uvmapping for a sphere exactly right... then found it teared strangely on export, but eventually found a way around it (exported the correctly textured mesh to 3ds, reimported, exported to TM, and it was fine).
Lots of fun, either way.
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