Friday, March 14, 2008

Do Something Incorporated

Years ago, when I used to play a MUSH called "Star Wars: A New Threat" (and if you're not familiar with mushes, look them up. If you're into them, I highly recommend "Star Wars: Uprising", since I helped create it). I had a habit of running divisions on the game, or organisations for want of a better word. Other than bragging rights, and in-game status, it didn't bestow anything special upon you, though in many cases, such people were ended up in admin. Many, like myself, treated the head position in the division as a quasi-gamemaster. We saw our role as not just being a figurehead in our roleplay, but also providing scenes/RP to those in our division. One of the last, though I forget where in the timeline it was, was a little organisation we called DSI. We came up with some RP-y acronym, but in essence, it stood for "Do Something, Inc." We (those that were part of that division) did it as a means to shake things up. Get things happening.

At the time, things were pretty slow. Dead boring. Our goal was to cause good scenes to happen all over, and basically try and get things happening to renew interest in the game. It didn't work out long term for reasons beyond our control, though for a time, the scenes I was involved in with it were pretty fun. It lessened the quagmire that resulted from a mushwide multi-arc plot that probably didn't have a clear resolution, or at least, one flexible enough to cater for people that didn't act in pre-conceived ways.

The relevance of all this? (What, my nostalgia ain't good enough for you!?!? - No, not really)

Through a prison that's been entirely my own making (well, there's contributing factors, but at the end of the day, it's me that's done it.), I'm in a quagmire of my own. The question of what-to-do-next in a creative sense has plagued me for a long, long time. Too many ideas. I have ideas I want to make, I have mediums I want to do things in, I have content for ideas. The trouble is, they don't all match up. There's stuff I want to make that I can't in the medium I want, because I don't have the content to do it. In a nutshell, I'm stuck. I can make other ideas with that content, but I'm not necessarily excited about them. I can do the stuff I'm excited about in other mediums, or badly in the one I want to use.

What a bind.

Anyway, maybe channeling my old DSI days, I threw something together in a night, and it turned out fairly decently. Admittedly it was a script I've had for a while, but threw it together in a night with minimal mods. It's surprising how versatile this little game we use actually is. It makes me think I oughta just make this however I can, and worry about revisiting it later. If I do, I have sort of set things up with starmaker to do it properly - even allocated actors to every role I have so far.

I think maybe it's the way to go. I could always do a pre-vis version, after all, and go from there. Just gotta DO SOMETHING :)

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